source: doc/xcode_frameworks.rst @ c23e591

feature/autosinkfeature/cnnfeature/cnn_orgfeature/constantqfeature/crepefeature/crepe_orgfeature/pitchshiftfeature/pydocstringsfeature/timestretchfix/ffmpeg5sampler
Last change on this file since c23e591 was 24a7764, checked in by Paul Brossier <piem@piem.org>, 8 years ago

doc/xcode_frameworks.rst: add simple swift example

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Using aubio frameworks in Xcode

Binary frameworks are available and ready to use in your XCode project, for iOS and macOS.

  1. Download and extract the corresponding framework.zip file from the Download page
  2. Select Build Phases in your project setting and unfold Link Binary with Libraries
  3. Add AudioToolbox and Accelerate system frameworks (or make sure they are listed)
  4. Add aubio.framework from the unzipped framework.zip
  5. Include the aubio header in your code:
  • in C/C++:
#include <aubio/aubio.h>
  • in Obj-C:
#import <aubio/aubio.h>
  • in Swift:
import aubio

Using aubio from swift

Here is a short example showing how to read a sound file in swift:

import aubio
let path = Bundle.main.path(forResource: "example", ofType: "mp4")
if (path != nil) {
    let hop_size : uint_t = 512
    let a = new_fvec(hop_size)
    let b = new_aubio_source(path, 0, hop_size)
    var read: uint_t = 0
    var total_frames : uint_t = 0
    while (true) {
        aubio_source_do(b, a, &read)
        total_frames += read
        if (read < hop_size) { break }
    }
    print("read", total_frames, "frames at", aubio_source_get_samplerate(b), "Hz")
    del_aubio_source(b)
    del_fvec(a)
} else {
    print("could not find file")
}
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