source:
doc/xcode_frameworks.rst
@
dbed3ea
Last change on this file since dbed3ea was 18373d8, checked in by , 7 years ago | |
---|---|
|
|
File size: 1.8 KB |
Frameworks for Xcode
Binary frameworks are available and ready to use in your XCode project, for iOS and macOS.
- Download and extract the corresponding framework.zip file from the `Download`_ page
- Select Build Phases in your project setting and unfold Link Binary with Libraries
- Add AudioToolbox and Accelerate system frameworks (or make sure they are listed)
- Add aubio.framework from the unzipped framework.zip
- Include the aubio header in your code:
- in C/C++:
#include <aubio/aubio.h>
- in Obj-C:
#import <aubio/aubio.h>
- in Swift:
import aubio
Using aubio from swift
Once you have downloaded and installed :ref:`aubio.framework <xcode-frameworks-label>`, you sould be able to use aubio from C, Obj-C, and Swift source files.
Here is a short example showing how to read a sound file in swift:
import aubio let path = Bundle.main.path(forResource: "example", ofType: "mp4") if (path != nil) { let hop_size : uint_t = 512 let a = new_fvec(hop_size) let b = new_aubio_source(path, 0, hop_size) var read: uint_t = 0 var total_frames : uint_t = 0 while (true) { aubio_source_do(b, a, &read) total_frames += read if (read < hop_size) { break } } print("read", total_frames, "frames at", aubio_source_get_samplerate(b), "Hz") del_aubio_source(b) del_fvec(a) } else { print("could not find file") }
Note: See TracBrowser
for help on using the repository browser.